﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using imaginecup.util;
using Imaginecup.sprite;
using Imaginecup.gameState.temp;

namespace Imaginecup.gameState.btnStateUtil
{
    public interface ISelectBtnState
    {        
        int GetMaxMenu();
        BtnInfo[] GetBtnInfoArray();
        ISprite[] GetSpriteArray();
        DrawBtnInfo[] GetDrawBtnArray();
        void StateChange(int index);
    }
}
